

Title Picture Choices – This plugin gives developers the capability to add animated pictures as choice commands for the title command window. Title Command Customizer – This Plugin allows customization over the Title Command Window! You can customize the size, position, rows, columns, and commands! These are plugins that make changes to the title screen! Plugin Updater – This plugin adds a tool to the Super Tools Engine that checks for updates on plugins from SumRndmDde’s library. HUD Maker – This plugin allows developers to create their own map-based HUD through an in-game GUI window! Super Tools Engine – This plugin is the core of all maker-style plugins it adds a playtest editor that can be opened with F12 while playtesting. Plugins that add play-test development tools!

Here are some other links you may find helpful! If you’re looking for the RPG Maker MZ plugin list, you can find it here! These were plugins available up until the end of RPG Maker MV. >_>Īlso just to let you guys know, I have uploaded a fixed version of version 1.1 which fixes the kill enemy and completion tracker bugs that someone else notified me about.This is a list of all 97 plugins. Thanks, I will try to do as many of these as I can over the next few updates, but admittedly I might leave auto-detecting Elemental and State stats 'til last. I love seeing the progress on your game, and if that would help, then I'm down.
#RPG MAKER VX ACE BESTIARY CODE#
This is a really awesome script though I wouldn't have been able to code this and I love having C: If I end up pulling database information for this script would you like a copy of what I have? I'm probably not going to have customizations through module constants (if I can figure it out maybe, I mainly just hardcode things to look how I want), but if you would like a copy I don't mind sending one. I'll be figuring out what stats I want to show up next. So far I've just moved what info is on which screen (and where it shows up) and stretched the battleback to extend across the entire screen.

When I put the notetags into the enemy tab one by one I KNOW what's going in there, so I can 'hide' information that's not really pertinent but would still be pulled from the enemy info.īut here's what I have so far, to show that customization is possible. I've customized it to look the way I want so far I was actually going to look into a way to have it auto-pull the resists/weakness, but I have to see if it would look good first. I'd love to see some more customizable stuff added (or support for other scripts like Skill Steal (show what abilities can be stolen), etc.) Other than these personal wishes, this script functions perfectly and is presented as it is meant to be, which is really nice. There's definitely enough space for it in the standard 416 height.
#RPG MAKER VX ACE BESTIARY MANUAL#
